Social Realism - What Is It?
Social Realism is a genre used in visual arts that has, over the years, become a very interesting source of entertainment for all sorts of audience and people; an expressive way of showing a 'slice of life'. Click here to find out more and see various examples of the genre 'social realism' in use...
Film Promotional Poster
For the latter parts of the project, one of the additional tasks me had to complete included creating a film poster to promote our short film...
Research Into Setting
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.
Creating A Production Company Logo
For this group project, we felt we needed an identity or logo to represent our 'short film company'. We had already had a production meeting organizing and deciding on a name (Makley Productions) but we also felt a visual presentation of this identity would have been appropriate to include as a credit in our final piece.
First Set of Footage!
Our first pieces of our short film to capture on film were the internal shots in the house. Click here to see the very first bits of footage we captured with our Canon 55oD camera and external microphone.
Friday 22 February 2013
Thursday 14 February 2013
Evaluation Q4: How did you use media technologies in the construction, research, planning and evaluation stages?
Generally, the media we used in this section of the project was also technically research on presentation techniques, as we started to learn how we could record and nicely show our pieces of work in a nice, organized way. The more we created with these technologies, the better we got; meaning the better we will present in later stages of the project.
New digital technologies were also a brilliant way for us to store any information we needed or created. As well as being easy to upload and create online documents on websites such as Scribd and SlideShare, it allowed us to easily view and improve on our pieces, whether they be a written document or a video source. We could easily access them to see if we needed any improvements in either the actual planning content or the presentation of our ideas. It also helped us experiment with creating videos more as we could physically create our own videos containing plans and ideas rather than just embedding film files from other users like we had done in previous research stages. (E.g. Research into Environments of the Real World)
Production
By using all of these modern pieces of technology, we were able to create a modern, easily accessible and great quality product that easily looks like it was built within a professionally industry standards. By this I mean that all technology that was used was similar, if not the same as, to what professional media or film production companies use with their own products. This made our project seem extremely authentic.
Also, by creating a good, realistic short film and production process it would allow us to create great quality evaluation points, as well as being able to sync our ancillary tasks with great accuracy. We would also be able to use any skills we had gained from technology used in this stage, as well as the previous, to create the future ancillary tasks and evaluation responses.
Evaluation & Ancillary Tasks
Evaluation Q3: What have you learned from your audience feedback?
Evaluation Q2: How effective is the combination of your main product and ancillary texts?
Evaluation Q1: In which ways does your media product use, develop or challenge forms and conventions of real media products?
Another note I would like to add is how we used people and directors as influence. We didn't directly copy anyone from the industry, as we felt this really limited our creativity and didn't allow us to challenge the ideas enough for our film. We wanted to create a piece that was no where near as dramatically led as most other social realism films. By this we mean that from our analysis's of already existing social realism based films, the stories and characters were still very dramatic in our eyes, involving themes like drugs, knife crime and gang culture. Although this IS seen in our reality, it's not exactly a prominent part of it and problems tend to be and end up being dealt with a lot less dramatically as these social realism films did.
Our topic in our film revolved around running away from home due to an abusive, neglected broken family lifestyle which is considered normal for a social realism genre based film. We made sure to constantly think of how Ken Loach would approach this issue throughout our production as he has a lot of experience in films with this topic. However, we approached the results and solutions to this problem a lot differently. Most social realism films would have presented the main character running away and getting involved with horrible situation such as muggings, fights, drugs and other anti-social behaviours, to express their emotions and frustration during their point of crisis. We, however, felt this to be far too dramatic, considering the fact that in reality, teenagers who run away, in a middle/working-class lifestyle, usually returns, quite quickly too, due to the fact they realise they cannot handle being homeless or miss their family, 'dealing with the cards they were dealt'.
I feel we created a much more realistic theme in the theme by doing this rather than going down the dramatic route.
Wednesday 13 February 2013
Final Piece: Anchored Renegade
Using a website called Animoto, I created a 30 second long key frame compilation slideshow using the websites slideshow creation and hosting services. I would have made it longer, how to do so with the software I would have had to purchase a premium membership, which wasn't worth for the 10 pictures I had and on our student budget.
Wednesday 6 February 2013
Final Film Poster
Monday 4 February 2013
Creating A Film Poster Advertisment
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